Any crafts grade 11 component can be RE's to a MK11 aug slot component. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. And as you've seen, for the MK-10 it's a lot more. Look at your two orange/custom lightsabers again. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Yeah def the trainer for this. Augmentation Slot Component MK-2 is a Premium-quality Augmentation Slot Component. . In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. ဆရာတော် ဉူးကုသလAugment kits are used to create augment slots. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. mk01. The higher the tier, the better the augment slot you can add to the item. - armortech makes the aim, cunning, absorb, shield augments. Play Now. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Get the mk-10 augment kits. " If the MK6 kits produce a slot that will accept any level augment and thos. . Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. . Short answer: no. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. We can get all our companions done now too? can you do theirs?SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . - armstech makes the presence, endurance, defense, power augments. 0 release, but they are a part of our 10-year celebration plans. Augmentation Slot Component Mk 11 Swtor. Training Cost: 35000. 1) Acquiring an "Augment Kit". So, any piece of armor, implant, earpiece, weapon, or offhand works. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. FQN: itm. Is there anything else than. And you will also need to make higher "Grade" kits to put them in. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Augment Kits are made by different crafting skills, E. But, every guide about augmenting I come across says to use an item modification station. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. 1) Supply and Demand. Augmentation Kit MK-1 Rating 46. Max Stack: 9999. Crew Skills. I'm starting to wonder if all this is vaccine related. Augments have been reduced to 8 tiers. drop. For a full description of what Tacticals are, how they function and. If a piece of gear does not have an augment slot, then you have to install one using a. Higher grades cost more. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Greetings, Thanks for taking your time to read this thread, I shall get to the point. 3. x -- check out the blogs and enjoy the theories. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. If you're trying to remove the augmentation kit, not possible. CryptoThere are 14 gear slots in total where Augments can be placed. Each MK-# has a certain max level of augment that can be used in them. craft. 10 votes, 17 comments. The way I'm looking at this - is I drop. First, get the kit schematics from the crew skill trainer. I know they come from REing. 1. 0. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. . All existing items and missions fit into these grades and match the equivalent crafting grade. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. At least, I hope this behavior is not intended. Keep this in mind when you consider what to do about augments. If taken out of the materials bank to deconstruct, no component is rendered. 0 Guide: Everything You Need to Know - inb-co. There are augment slots and there are augments. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". I often use this to know what level I need to achieve to get the next level of schematics. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. mat. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Click this to say thank you if my post was helpful! : So post-4. So i click the Buy augment slot and NOTHING,. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Artifice makes enhancements, hilts and relics. . Right-click on the modification station and drop the piece of gear on the window that appears. com . Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. I think that's all of them. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Sell Price : 1. Some weapons have modification slots, some do not, but the. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Augmentation kit Augmentation kit. Get the augments with the stats you want. SWTOR Augments Guide: Everything you. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Best method is just to RE the assembly components. We are not raising Crew Skills,. Then, as I start running ops and p/u new. If you don't have slicing, then you'll have to shop the Galactic Trade Network. . I understand that means a critical success. See moreThere are 14 gear slots in total where Augments can be placed. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. 3 Class Changes;. 9k. 0. → mk02. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. I tried RE these and I'm not getting any MK 11 slot components. Get the mk-10 augment kits. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. EDIT: the only moddable green items you may see are companion weapons/gear. Swtor skills. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. And yes, MarkkuJ is right : cybertech is the cheapest. Kotor online saber tuning slot. To match the above listed changes. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Details on the conversions for the new patch tomorrow: what's disappearing, transforming, changing. craft. Overkill is a better point for point return, albeit a. Well the thing is, an MK-6 augment kit is not a crafting mat. . Play on mobile, tablet, PC or Mac. Individual Pieces. Then you have to mount the Augment Kit to the gear item. Surely the art. The grade of Kits just mean you can install a higher grade actual augment with better stats. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Once a kit is installed in a piece of gear you can then put an augment into it. 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Augments merely add more of a stat, much like mods, armourings and enhancements. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Game Update 7. They craft the kits by RE'ing items to get an mk component. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Star Wars: The Old Republic Wiki is a FANDOM Games Community. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. Gearing Changes and Tips in Update 7. 0 gear. 3 I was thrilled. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. augments are working a bit different, than the other gearing. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. And no, you can't remove the slot you added (MK-4) (1). I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Star Wars: The Old Republic Wiki 33,937. Ding 55, need to aug my gear. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. Keep this in mind when you consider what to do about augments. i am not sure how this Hyde and Zeek system works. Augmentation Kit MK-5 is a player-created item. Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. 3 Sliced Tech Part: 34. . Any guidance here appreciated. RE'ing those crafted items will give you the component you need for the kit. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Web hi, i tried to find. 0 gear. So, if you're only 200. Augmentation Kit MK-1. FQN: itm. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Augmentation Kit MK-1 is a premium -quality augmentation kit. Used to install Augmentation Slot MK-1 at an Item Modification Station. Put money into 3 points of Critical Crafting in your legacy. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Any of those can craft the augment kits needed to add a slot. View data for the Augmentation Kit MK-8 SWTOR Item. They are available to low level players, but aren’t really worth. . There are two parts to augmenting your equipment. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. Augmentation Kit MK-1 Rating 46. 0 and be ready hit the ground running once 7. Individual Pieces. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit MK-6 is a prototype-quality augmentation kit. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Augmentation Kit MK-1. Category: Miscellaneous. i would say 30. These stations allow you to add and remove augments from your gear. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Augmentation Kit MK-1. I do disagree with one minor part. Go to topic listing. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Cloudbet is also available on both mobile, including iPhone and Android, and Windows. News. Even SoV Solo or Story can be done without augments. This crafting material is used in the construction of Augmentation Kit MK-1. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. . I've now created and additional augmentation slot on a lightsaber. 0 6. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Augment kits have a clearly defined cost. Augmentation Kit MK-5 is a player-created item. Grade 3: Level 24-32: 160-240. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. How to make augmentation kits guide on how to augment all of your items. It used to be that your augments were linked to your level. This has been bugged for MONTHS. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Home Game News Store Forum Support PLAY NOW. mat. Read Void_Singer's post above yours. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Augmentation Kit MK-1. View data for the Augmentation Kit MK-6 SWTOR Schematic. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. This is now not really great unless it's a level 49-50 item. Posted November 23, 2012. Check Details. Augmentation Kit MK-9 Rating 200. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. . Put the augment kits on your gear. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. net is a non-profit Star Wars fansite run by Jedipedia e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. 6. How about allowing Artifice to make Augmentation Kits seeing as Armstech, the other weapon making crew skill, has the plans on its trainer already. g. how do i get augmentation kits? More sharing options. Game. Armstech also has a 2/2/2 recipe I. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Companion crew skill increases after each mission or crafting. . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Code recombinators are going for 195 credits per and I think that means it. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted February 26, 2021. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Business, Economics, and Finance. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. Christmas is a lovely holiday and a perfect time to decorate your house. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. 3 this slot will be of the same level/craft rank (1-6) as the item. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. 6. I just figured I needed to craft 178 barrels. Posted March 25, 2014. I craft green implants on my raid character (biochem) between pulls. . The grade of Kits just mean you can install a higher grade actual augment with better stats. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. It's just not worth it at the moment. You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. In this video I show you how to add an augment slot so that you can pop in your au. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Check Details. Used to install Augmentation Slot MK-1 at an Item Modification Station. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Individual Pieces. - Use augments only on 306, set bonus gear. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. mat. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. A similar thing happened to the Roche mount but it ha. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Individual Pieces. News. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Now the highest tier is Augmentation Kit MK-11. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Augmentation Kit MK-5 is a player-created item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. New SWTOR Forums are now live!. 3. . The same goes for armour except that hilt/barrel is replaced with an armouring piece. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. V. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The augment itself adds the extra stats bonus. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. I wanted to take some time to discuss these changes with you. Posted June 26, 2012. Ashit. I listed these off the top of my head so I may have. FQN: itm. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. If you do either of these things, you won't be able to get. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. as you leveled up. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. The guide is up-to-date for Patch 7. Members. 3. Category: Miscellaneous. You dont have to crit on crafting an item to get an augment slot anymore. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Web first, get the kit schematics from the crew skil. Armormech/Armstech Components. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Web blue_ckaym • 5 mo. . 3 Class Changes. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Well the thing is, an MK-6 augment kit is not a crafting mat. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Augmentation Kit MK-3 is a player-created item. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. Posted November 9, 2012. SharePosted November 25, 2012. . Also a hint for when you plan to craft them. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Remember that there used to be a bug when reverse engineering stacks of crafted items. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. - slicing provide the blue / purple materials. By default, it will select the highest level Augmentation Kit that you have in your inventory. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. As a newbie, I'm still feeing my way through the game. 0:. I saw this Q and A about 1. This crafting material is used in the construction of Augmentation Kit MK-3. Go check your Armormech trainer again. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. It takes 10 components to create a kit. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I read you need 10 components from REing crit craft able items. 0 Deconstruction Basics Guide. At 75, it generally helps to follow a guide. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. During 5. Even SoV Solo or Story can be done without augments. Ugh I can't believe I missed that. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion.